	// Waits until row 5, columns 5-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 5 5 7

0 waitEmptyRowCol 4 5
0 waitEmptyRowCol 3 6

50 create crestRed left -60 rainbowPath 0 1 5 5
15 create crestRed left -60 rainbowPath 0 1 4 5
15 create crestRed left -60 rainbowPath 0 1 3 6 fireBullet atPlayer 250 750
15 create buffBugYellowBig left -60 rainbowPath 0 1 5 6
15 create buffBugYellowBig left -60 rainbowPath 0 1 5 7